Sim

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Revision as of 23:07, 25 January 2009 by Afroduck (talk | contribs)
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A sim is essentially a server in Second Life (they actually pack 4 standard sims to an actual server box and 16 OpenSpace sims onto one server). It hosts a fuckton of land and runs physics and shit.

Sims are still vulnerable to being crashed by some things. At the time of this writing, all sims are using Havok 4 as their physics engine which pretty much can't be killed by physics overload. It just lags into hell.