Difference between revisions of "Sim"
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− | A sim is essentially a server in Second Life (they actually pack 4 sims to an actual server box | + | A sim is essentially a server in Second Life (they actually pack 4 standard sims to an actual server box and 16 OpenSpace sims onto one server). It hosts a fuckton of land and runs physics and shit. |
− | Sims are vulnerable to being crashed by | + | Sims are still vulnerable to being crashed by some things. At the time of this writing, all sims are using Havok 4 as their physics engine which pretty much can't be killed by physics overload. It just lags into hell. |
[[Category:Second Life]] | [[Category:Second Life]] |
Revision as of 23:07, 25 January 2009
A sim is essentially a server in Second Life (they actually pack 4 standard sims to an actual server box and 16 OpenSpace sims onto one server). It hosts a fuckton of land and runs physics and shit.
Sims are still vulnerable to being crashed by some things. At the time of this writing, all sims are using Havok 4 as their physics engine which pretty much can't be killed by physics overload. It just lags into hell.